I constructed a mobile robot capable of localization, mapping, and planning around obstacles in a team of two. We utilized Python and ROS2 to build the robot over the course of 10 weeks. The robot was eventually able to showcase its abilities in a "heist" competition where it had to avoid sentries and scan "treasures" to score points.
This is a physics engine made entirely in C back in spring of 2021. I worked in a team of four and practiced software development techniques such as code review and git for version maintainence. Our final physics engine was then used to make the game pictured above.
I made a 3D rendered version of the snake game in Java back in Spring of 2019. I worked with a close friend to learn how 3D rendering worked and then implement it in a couple weeks for our school's computer science fair. Lots of people wanted to play!